Statistics
| Armour Class |
-4 |
| Movement |
180' |
| Hit Points |
378 |
| Number of Attacks |
2 |
| THAC0 |
-1 |
| Damage |
7-70/7-70 |
| Special Attacks |
Alignment Change |
| Special Defence |
Poison Skin |
| All Saving Throws |
2 |
| Magic Resistance |
59% |
| Size |
M (7' tall) |
| Alignment |
Lawful Evil |
| Worshipers |
Pythonians |
| Symbol |
Coiled Cobra |
| Home Plane |
Nine Hells |
| STR |
14 |
INT |
25 |
WIS |
23 |
| DEX |
20 |
CON |
25 |
CHA |
-2 |
Other Abilities include the AD&D Spells:
Command, Comprehend Languages, Detect Alignment,
Gate, Geas, Quest, Teleport, True Seeing
All these are natural abilities and are not
subject to the magic rules of Guyendor. |
Set's Holy Symbol
Background
Set is completely dedicated to the spread of evil. He represents the ultimate evil in the Imperial
pantheon, although Pythonians have a slightly different point of view. It is Set who 'contaminated' the Valheru and was
therefore cast out of Guyendor's main Gods. He has vowed to overthrow Bahamat and it is said that he has allies on several
other worlds.
Appearance
Set is depicted as a tall, scaly humanoid, with the head of a fierce jackal.
Combat
With a single touch Set can change the alignment of any neutral or good creature to
Lawful Evil (saving throw permitted). This does not automatically make them Set's servants, but can make for an
interesting group of adventurers. This alignment change is permanent. He also has highly poisonous skin (save vs
poison, -3), and when Set does have to fight, he tends to use his Spear of Darkness, this is jet black is +4 to
hit and does 7-70 hp of damage. |