Statistics
| Armour Class |
-1 |
| Movement |
150' |
| Hit Points |
398 |
| Number of Attacks |
Special |
| THAC0 |
N/A |
| Damage |
Special |
| Special Attacks |
See Below |
| Special Damage |
See Below |
| All Saving Throws |
2 |
| Magic Resistance |
80% |
| Size |
M (6' tall) |
| Alignment |
Neutral |
| Worshippers |
None |
| Symbol |
Silver Lightning Bolt |
| Home Plane |
Concordant Opposition |
| STR |
20 |
INT |
24 |
WIS |
25 |
| DEX |
21 |
CON |
24 |
CHA |
23 |
Other Abilities include the AD&D Spells:
Command, Comprehend Languages, Detect Alignment,
Gate, Gees, Quest, Teleport, True Seeing
All these are natural abilities and are not
subject to the magic rules of Guyendor. |
Nerah's Holy Symbol
Background
Nerah has chosen not to have any worshippers (or
at least she recognizes none). This prevents any distractions whilst she
is trying to maintain the balance needed for Guyendor to survive. Unfortunately
this also means that Nerah has no direct influence in the world and must
rely on her alliances to gain the concordant ideal.
Nerah wields great political power amongst the
Gods, she can influence most of the lesser ones, and most greater ones
listen to her advice. There is one notable exception - Set - he appears
not to protect the Balance, but has tried to woo Nerah on many an occasion.
Appearance
Nerah is usually depicted as a motherly figure
of between 5'6'' and 6'. Dressed in the long flowing robes of a priestess,
with a circlet of power resting on her temples.
Combat
Nerah does not enter combat! Any who attack her
will receive the maximum damage that the attacker could inflict (whether
they hit or not). This damage occurs whether the damage is from a physical
or magical weapon/spell or even a trap. If the person who set the trap
is dead then obviously Nerah is the only one to take damage.
Very few Gods would condone an attack on Nerah
as, although she thwarts many a take over plan, all recognize the need
for her in maintaining their own existence. |