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Set

 
Nerah - Goddess of Balance and Wisdom
 
Statistics
Armour Class -1
Movement 150'
Hit Points 398
Number of Attacks Special
THAC0 N/A
Damage Special
Special Attacks See Below
Special Damage See Below
All Saving Throws 2
Magic Resistance 80%
Size M (6' tall)
Alignment Neutral
Worshippers None
Symbol Silver Lightning Bolt
Home Plane Concordant Opposition
STR 20 INT 24 WIS 25
DEX 21 CON 24 CHA 23

Other Abilities include the AD&D Spells:
Command, Comprehend Languages, Detect Alignment, Gate, Gees, Quest, Teleport, True Seeing
All these are natural abilities and are not subject to the magic rules of Guyendor.

Nerah's Holy Symbol
Nerah's holy symbol
 

Background

Nerah has chosen not to have any worshippers (or at least she recognizes none). This prevents any distractions whilst she is trying to maintain the balance needed for Guyendor to survive. Unfortunately this also means that Nerah has no direct influence in the world and must rely on her alliances to gain the concordant ideal.

Nerah wields great political power amongst the Gods, she can influence most of the lesser ones, and most greater ones listen to her advice. There is one notable exception - Set - he appears not to protect the Balance, but has tried to woo Nerah on many an occasion. 

Appearance
Nerah is usually depicted as a motherly figure of between 5'6'' and 6'. Dressed in the long flowing robes of a priestess, with a circlet of power resting on her temples.

Combat
Nerah does not enter combat! Any who attack her will receive the maximum damage that the attacker could inflict (whether they hit or not). This damage occurs whether the damage is from a physical or magical weapon/spell or even a trap. If the person who set the trap is dead then obviously Nerah is the only one to take damage.

Very few Gods would condone an attack on Nerah as, although she thwarts many a take over plan, all recognize the need for her in maintaining their own existence.

 

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