Home , History, Religion , Character , Maps , Miscellaneous

Index, Druids, Elven, Dwarven, Halfling, Orc , Imperial, Peninsula, Cherak, Other

Bahamat, Tiamat, Nerah, Thammut, Clannu, Kozi, Mafrym, Mokko, Ka, Carrin, Teiga
Set

 
Mokko - Goddess of Love of the Air
 
Statistics
Armour Class 4
Movement 120'
Hit Points 238
Number of Attacks 1
THAC0 9
Damage By weapon (+2)
Special Attacks Charm
Special Defence Charm
All Saving Throws 2
Magic Resistance 78%
Size M (5'8" tall)
Alignment Chaotic Good
Worshipers Lovers
Symbol Female hand clasping a Blue Crystal Rod
Home Plane Olympus (Arvandar)
STR 18 INT 15 WIS 18
DEX 24 CON 20 CHA 25

Other Abilities include the AD&D Spells:
Command, Comprehend Languages, Detect Alignment, Gate, Geas, Quest, Teleport, True Seeing
All these are natural abilities and are not subject to the magic rules of Guyendor.

Mokko's Holy Symbol
Mokko's holy symbol
 

Background

Being the most beautiful creature in existence, Mokko can make and break hearts at a whim. Her mischievous nature has led to many an envious woman or jealous man. But this beauty has a price, even the Gods find Mokko irresistible, and so she has chosen to live among the Elven Gods on Olympus, where her beauty, whilst still exceptional can be born without lust. There is a serious side to Mokko's work, however, and that is to maintain the balance between true love and jealousy.

Appearance
Mokko's appearance is different for different people. Most agree that she is around 5'6" tall, is lithe and gorgeous, but from there the descriptions vary. To some she is a dark haired voluptuous beauty, to others a blonde bombshell, and yet others a dark skinned warrior princess. Most descriptions say that she is also scantly clad.

Combat
Mokko charm ability is irresistable, and she uses this merclessly. Thus the Goddess of Love is rarely in a position where fighting (on her part) is necessary. This is a natural ability which is on ALL the time. Any creature coming within sight of Mokko must make a saving throw vs spell (-10 penalty) or will end up doing anything Mokko asks forever. Only one saving throw is ever made and this decides the reaction of the being, there are, therefore, some creatures who are immune to her charms. The charmed person is not without their own volation, but find it impossible to violate the wishes of Mokko, for any reason. If Mokko is faced with a physical confrontation she will teleport away seeking vengence at the earliest possible opportunity, usually using other creatures for this purpose (Mokko has been known to use Bahamat or Clannu to gain the upper hand).

 

HomehistoryCharactersmapsmisc