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Set
Kozi - Lord of the Sea
Statistics
| Armour Class |
-1 |
| Movement |
90'//300' |
| Hit Points |
312 |
| Number of Attacks |
2 |
| THAC0 |
0 |
| Damage |
5-20 (+11) |
| Special Attacks |
None |
| Special Defence |
Immune to all except magic if touching water |
| All Saving Throws |
2 |
| Magic Resistance |
58% |
| Size |
L (7' tall) |
| Alignment |
Chaotic Neutral |
| Worshipers |
Those who live in or sail on the sea |
| Symbol |
Silver Fish |
| Home Plane |
Gladsheim (Nidavellir) |
| STR |
24 |
INT |
18 |
WIS |
18 |
| DEX |
20 |
CON |
23 |
CHA |
18 |
Other Abilities include the AD&D Spells:
Command, Comprehend Languages, Detect Alignment,
Gate, Geas, Quest, Teleport, True Seeing
All these are natural abilities and are not
subject to the magic rules of Guyendor. |
Kozi's Holy Symbol
Background
Kozi is a flippant God, his fickle nature governs the state
of the worlds seas and oceans. Many who use the sea pray piously to him for safe
passage, but even that does not guarantee his favour.
Although his main hall of residence is on Nidavellir (in Gladsheim)
Kozi spends much of his time in a second hall at the bottom of The Gray Sea
on Guyendor, thus he is able to monitor and control the waters of this world.
When he does reside on Gladsheim, Kozi is able to travel through the shifting 'rivers'
of Earth, as though they were water.
Appearance
Kozi looks much like Posiden or Neptune - a large merman,
with flowing green hair and large crown, but carries a large harpoon instead of a
trident.
Combat
Kozi's unpredictable nature make him a difficult foe.
His harpoon (Nenohtar) returns to his hand before the next round of combat,
thus allowing Kozi to have an unlimited missile weapon. When annoyed Kozi prefers the direct approach
and many beings, including Gods, avoid having a confrontation with him.
Even the mighty Surtur avoids Kozi when he visits his home plane! |

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