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Bahamat, Tiamat, Nerah, Thammut, Clannu, Kozi, Mafrym, Mokko, Ka, Carrin, Teiga
Set

 
Ka - Mistress of Magic
 
Statistics
Armour Class 0
Movement 90'
Hit Points 282
Number of Attacks 1
THAC0 8
Damage By Weapon (+8))
Special Attacks Magic
Special Defence Magic
All Saving Throws 2
Magic Resistance 98%
Size M (6' tall)
Alignment Lawful Neutral
Worshipers All users of Magic
Symbol White Crescent Moon
Home Plane Nirvana
STR 20 INT 25 WIS 21
DEX 24 CON 19 CHA 23

Other Abilities include the AD&D Spells:
Command, Comprehend Languages, Detect Alignment, Gate, Geas, Quest, Teleport, True Seeing
All these are natural abilities and are not subject to the magic rules of Guyendor.

Ka's Holy Symbol
Ka's holy symbol
 

Background

The Mistress of Magic is the daughter of Thammut, her knowledge is only surpassed by his. Although she governs the magic of all known beings. She has access to all known pools, and it is rumoured that she also knows of a few not yet discovered on Guyendor. Ka is also one of the guardians of balance between good and evil, and to help maintain this she allowed Bahamat and Tiamat access to all the major magics.

Appearance
Ka appears as a beautiful sorceress, swathy skinned and quite often bald, this gives her the look of a Pythonian, and some say that she was one of their Gods who dislike the way Set ruled and so defected to the 'side of Good'. Her midnight blue robes of velvet are marked at hood and hem with mystic symbols.

Combat
Ka can cast any spell known on Guyendor, she has unlimited spell points and can cast in half the normal time. If in need to an escape (rarely) Ka will use illusions to cover her tracks, and the teleport out of danger.

 

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