Statistics
| Armour Class |
0 |
| Movement |
90' |
| Hit Points |
282 |
| Number of Attacks |
1 |
| THAC0 |
8 |
| Damage |
By Weapon (+8)) |
| Special Attacks |
Magic |
| Special Defence |
Magic |
| All Saving Throws |
2 |
| Magic Resistance |
98% |
| Size |
M (6' tall) |
| Alignment |
Lawful Neutral |
| Worshipers |
All users of Magic |
| Symbol |
White Crescent Moon |
| Home Plane |
Nirvana |
| STR |
20 |
INT |
25 |
WIS |
21 |
| DEX |
24 |
CON |
19 |
CHA |
23 |
Other Abilities include the AD&D Spells:
Command, Comprehend Languages, Detect Alignment,
Gate, Geas, Quest, Teleport, True Seeing
All these are natural abilities and are not
subject to the magic rules of Guyendor. |
Ka's Holy Symbol
Background
The Mistress of Magic is the daughter of Thammut, her knowledge is
only surpassed by his. Although she governs the magic of all known beings. She has access to
all known pools, and it is rumoured that she also knows of a few not yet discovered on Guyendor.
Ka is also one of the guardians of balance between good and evil, and to help maintain this she
allowed Bahamat and Tiamat access to all the major magics.
Appearance
Ka appears as a beautiful sorceress, swathy skinned and quite often bald,
this gives her the look of a Pythonian, and some say that she was one of their Gods who dislike the
way Set ruled and so defected to the 'side of Good'. Her midnight blue robes of velvet are marked
at hood and hem with mystic symbols.
Combat
Ka can cast any spell known on Guyendor, she has unlimited spell points
and can cast in half the normal time. If in need to an escape (rarely) Ka will use illusions to cover
her tracks, and the teleport out of danger.
|