Statistics
| Armour Class |
-3 |
| Movement |
90'/300' |
| Hit Points |
468 |
| Number of Attacks |
3 |
| THAC0 |
-1 |
| Damage |
2-12/2-12/6-48 (+11) |
| Special Attacks |
Breath Weapon & Magic |
| Special Defence |
None |
| All Saving Throws |
2 |
| Magic Resistance |
92% |
| Size |
L (72' long) |
| Alignment |
Lawful Good |
| Worshippers |
Good Alignment (mainly Human) |
| Symbol |
Platinum Dragon |
| Home Plane |
Seven Heavens (Merton) |
| STR |
23 |
INT |
22 |
WIS |
23 |
| DEX |
18/20 |
CON |
23 |
CHA |
23 |
Other Abilities include the AD&D Spells:
Command, Comprehend Languages, Detect Alignment,
Gate, Geas, Quest, Teleport, True Seeing
All these are natural abilities and are not
subject to the magic rules of Guyendor. |
Bahamat's Holy Symbol
Background
At his best Bahamat represents all that is good
in the world. He is worshipped by many in the empire and is thought to
be one of the original creators of Guyendor. He does have a down side,
however, and that is the tendency towards decadence. There have been times
when this was rife in the order.
Appearance
Bahamat normally chooses to appear as a large
dragon made of platinum. This metallic hue, whilst not the brightest metal,
is said to be able to dazzle opponents. Bahamat regularly travels the Prime
Material Plane looking for 'fun', and this he does normally in the guise
of an old man.
Combat
Bahamat tries to avoid direct confrontation as
much as possible, but when 'cornered' normally relies on his magical capabilities.
These are phenomenal as he has the equivalent of 750 pts to spend on spells,
and has access to all the magic pools.
Bahamat's breath weapon is that of fire, and
his three attacks makes him a formidable opponent all round. |