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Bahamat, Tiamat, Nerah, Thammut, Clannu, Kozi, Mafrym, Mokko, Ka, Carrin, Teiga
Set

 
Bahamat - King of the Gods/Lord of the Air
 
Statistics
Armour Class -3
Movement 90'/300'
Hit Points 468
Number of Attacks 3
THAC0 -1
Damage 2-12/2-12/6-48 (+11)
Special Attacks Breath Weapon & Magic
Special Defence None
All Saving Throws 2
Magic Resistance 92%
Size L (72' long)
Alignment Lawful Good
Worshippers Good Alignment (mainly Human)
Symbol Platinum Dragon
Home Plane Seven Heavens (Merton)
STR 23 INT 22 WIS 23
DEX 18/20 CON 23 CHA 23

Other Abilities include the AD&D Spells:
Command, Comprehend Languages, Detect Alignment, Gate, Geas, Quest, Teleport, True Seeing
All these are natural abilities and are not subject to the magic rules of Guyendor.

Bahamat's Holy Symbol
Bahamat's holy symbol
 

Background

At his best Bahamat represents all that is good in the world. He is worshipped by many in the empire and is thought to be one of the original creators of Guyendor. He does have a down side, however, and that is the tendency towards decadence. There have been times when this was rife in the order.

Appearance
Bahamat normally chooses to appear as a large dragon made of platinum. This metallic hue, whilst not the brightest metal, is said to be able to dazzle opponents. Bahamat regularly travels the Prime Material Plane looking for 'fun', and this he does normally in the guise of an old man.

Combat
Bahamat tries to avoid direct confrontation as much as possible, but when 'cornered' normally relies on his magical capabilities. These are phenomenal as he has the equivalent of 750 pts to spend on spells, and has access to all the magic pools.
Bahamat's breath weapon is that of fire, and his three attacks makes him a formidable opponent all round.

 

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