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Home , History,
Religion
, Character ,
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, Miscellaneous
Index, Druids,
Elven,
Dwarven,
Halfling,
Orc
, Imperial,
Peninsula,
Cherak,
Other
Carrin, Mielikki, Aerdrie Faenya,
Rillifane Rallathil, Segojan Earthcaller, Sheela Peryroyl, Skerrit
Druids form religions on many worlds. Based on the celtic priests
of nature, these usually pacific holy men form a brotherhood that spans
most of the known religions on Guyendor.
It was decided long ago the priests of these Gods would form a coalition,
and it was called 'The Druid Cult'. This cult brings together several of
the races of Guyendor, and is the only known group that can live in harmony
like this. Because of the long association between the different factions,
common traits have evolved. The most obvious of these is the similarity
in the range of spells that the priests of these deities possess. A point
to note at this time is that the Druids do not have to be true neutral
as in other worlds, but take on the alignment of their own God.
The heirarchy of this cult is given below, note that a Druids badge
of honour is his staff and he (or she) must carry one of the right wood.
Not to do so is tantamount to heresay.
|
Level
|
Title
|
Type of Staff
|
|
1
|
Aspirant |
Willow |
|
2
|
Ovate |
Larch |
|
3
|
Initiate of the 1st Circle |
Pine |
|
4
|
Initiate of the 2nd Circle |
Yew |
|
5
|
Initiate of the 3rd Circle |
Birch |
|
6
|
Initiate of the 4th Circle |
Beech |
|
7
|
Initiate of the 5th Circle |
Chestnut |
|
8
|
Initiate of the 6th Circle |
Sycamore |
|
9
|
Initiate of the 7th Circle |
Elm |
|
10
|
Initiate of the 8th Circle |
Ash |
|
11
|
Initiate of the 9th Circle |
Cedar |
|
12
|
Druid |
Oak |
|
13
|
Archdruid |
Oak with Ivy Leaves |
|
14
|
Greatdruid |
Oak with Holly Leaves |
|
15
|
Granddruid |
Rowan |
|
16+
|
Hierophant |
Rowan |
The Grand Circle is made up of all those druids above 12th level (except
Hierophants) and it these priests who guide the cult. But only few ever
make it to these exalted positions due to the structure of the organisation.
Within each of the 7 factions there can only be 9 priest with the title
of Druid. These serve the 3 Archdruids who carry out the day to day running
of the different groups. There is only 1 Greatdruid per God, who inturn
serve the Granddruid. There can only be one of these powerful priests,
and at the moment this title falls to an ancient elf in Eldamar. Hierophants
are very few and far between, they represent the retired Granddruids. No-one
knows just how many of these reclusive clerics there are, but a few usually
appear in times of great need.
Not all the Gods of this cult have a full quota of the higher ranking
Druids, the actual numbers are given under the specific Deity.
A sub-class of the Druid is the Ranger. Whilst still obeying many of
the rules given in the players hand book for warriors (eg combat tables,
saving throws etc.) Rangers are expected to abide by the rules layed down
by the Druidic Cult. Any race able to become a Druid may also become a
Ranger, thus enabling Gnomes & Halflings into this particular class.
Rangers go through extensive training as warriors and are encouraged to
travel a great deal through their training, but upon becoming 7th level
the training changes to more mystic avenues. At this time they are seen
as the protectors of the Sacred Groves and the Druids themselves, if you
like they can be considered Natures army. As only a sub-lass of Druids,
Rangers are never part of the ruling council, but at high level they often
act as advisors to the circle.
This section provides the links to the individual Gods - you
will note that there are some differences in what the priests are allowed,
and how mnay of the higher ranking Druids there are. All this information
is given under the priests section, whih you can acess through the individual
Gods.
The Gods
| Carrin |
This is the Imperial Goddess
of Weather, and just goes to show how far humanity has come away from nature
itself, as there is no God that represents Flora or Fauna. |
| Meilikki |
Meilikki is the barbaric Goddess of nature from Cherak.
Her influence is directly on Flora and Fauna. |
| Aerdrie Faeyna |
This is the Elven equivalent to Carrin.
Aerdrie governs the Air and Weather. |
| Rillifane Rallathil |
Rillifane is the second Elven deity
in the Druid Cult. He is the patron of the Grugach (Wld Elves) and the
Woods. |
| Segojan Earthcaller |
This is the only God in the 'Dwarven'
pantheon with any links to Nature. Segojan has particluar links to the
earth. |
| Sheela Peryroyl |
Halfling Gods often have several
spheres of influence and this one governs agriculture, nature and the weather. |
| Skerrit |
Skerrit is worshiped by many woodland creatures, but his most prolific
worshippers come from the centaur clans. |

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