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So just what is Guyendor?

Guyendor is an AD&D world that has been evolving over 13 years. Until now it's all been on scraps of paper in a folder, but I have decided it is time to organise my world and to let others try some of the things in it.

What's in here for you?

At the moment I have two main areas developed:
The first is the Elven History, this helps to detail out the beginning of the world and also incorporated a prophesy, use as you wish. 
The second is a points based magic system based on a system developed by Guy Bowers from Devon (Guy if you ever see this tell me what you think!)

Although you may have noticed that the religion area is now being developed. Much of this has been lifted out of the 1st edition manuals, but I don't possess any of the handbooks or the skills and powers and have developed individual priests skills to fit in with Guyendor.

What's in it for me?

I'm doing this for fun really, but I would like feed back on either the sites' design or any part of the world that you've tried. If you have any comments then place them on my comments page.

Credits

The play testers of my campaign: Karen Oxley, Bam Davies, Jim Groom, Gavin Mortimer, Ellena Ball, Darren Foxall-Reilly, Andrew Sheppeck, Mark Goodwin, & Dave 'The Hat'.

Guy Bowers for the ideas that inspired my own magic system.

Some of the resources are lifted directly out of the AD&D manuals, Dragon or Dungeon Magazines by TSR (Now Wizards of the Coast).

Various names, and languages, are a direct result of  Tolkiens Lord of the Rings.

And of course all of you who are testing various bits and making suggestions for improvement.
 

Thanks

Guy

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