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Spell Examples
These examples of the system at work are just
a few, if anyone creates new spells could you let me have a copy to incorporate
on this page. I'm particularly interested in spells that unbalance the
game, as I wish to close any loop holes.
Thanks
Guy
SPELLS WITH A BASIC COST OF 1 - 10
POINTS
CREATE WATER
| DURATION |
1 seg |
1 point |
| AREA OF EFFECT |
1 cubic foot |
3 points |
| WATER |
|
2 points |
| TOTAL |
6 points |
|
DESCRIPTION
This is an extremely useful spell as the caster no longer has to worry
where she can get water from. Providing 6 points are put aside for those
days in which fresh water are needed the hydomancer will never go thirsty.
The short duration of the spell is no problem as the water does not
disappear at the end of the spell, but she must make sure that she casts
it within a container. |
|
SPELLS WITH A BASIC COST OF 11 - 20 POINTS
HEAT BALL
| DURATION |
1 seg |
1 point |
| AREA OF EFFECT |
1 cubic yard |
4 points |
| RANGE |
10 feet |
3 points |
| HEAT |
10 hp damage |
10 points |
| TOTAL |
18 points |
|
DESCRIPTION
This is my equivalent of a Magic Missile or Fireball spell. This is
in the range of many low level casters and at 10 points of damage could
conceivably kill.
The most prohibitive element of this type of offensive spell is the
casting time, the mage would have to spend one round and 8 segments plus
the initiative roll (probably going last in the second round) casting it.
With more damage, more time would have to be spent. |
|
UNSEEN SERVANT
| DURATION |
3 hours |
8 points |
| AREA OF EFFECT |
1 cubic yard |
4 points |
| RANGE |
10 yards |
4 points |
| AIR |
Moving 50 lb |
4 points |
| TOTAL |
20 points |
|
DESCRIPTION
A simple spell for lazy mages. It can impress too. The speed is upto
10 feet per round, slightly slower than a running unencumbered human, and
can go no further than 10 yards from the caster. If the servant is somehow
taken beyond this range it will recreate itself within the range.
For the servant to move, the mage must concentrate - this is not a sentient
creature just air. |
|
SPELLS WITH A BASIC COST OF 21 - 30 POINTS
SPELLS WITH A BASIC COST OF 31 - 40 POINTS
TELEPORT
| DURATION |
1 round |
3 points |
| AREA OF EFFECT |
1 square yard |
6 points |
| RANGE #1 |
1 foot |
2 points |
| RANGE #2 |
1 mile |
16 points |
| FOLD |
|
4 points |
| TOTAL |
31 points |
|
DESCRIPTION
Firstly note the increased cost of each of the spatial elements of
this spell due to the Fold pool. The mage need not be able to see either
of the ends of the gate, but unless he can (or he knows the places) there
is a chance that the spell will cause the end of the gate to be above or
below ground level (or the desired height).
An alternative to this spell would be to create the other end of the
gate 1 foot from a known person or creature - this is a little dangerous
as the mage can not guarentee the amount of points he will spend and can
cause him to overcast (see the consequences of this in Magic
Overview ). |
|
SPELLS WORTH A BASIC COST OF 41 - 50 POINTS
DETECT MAGIC
| DURATION |
1 round |
3 points |
| AREA OF EFFECT |
1 cubic yard |
4 points |
| RANGE |
touch |
0 points |
| MAGICAL ENHANCE |
to raise spells saving throw from 12 to 20 |
36 points |
| TOTAL |
43 points |
|
DESCRIPTION
This spell enables the caster to increase his spell saving throw to
20, thus magic him suseptable to all form of spells. In this state he can
recognise if an item is magical.
If the caster were to increase the duration to 5 rounds - an extra point
- he could also tell what pools were being used.
If the caster were to spend a turn per pool using this spell to study
an item (duration cost of 5 points per pool) then the mage could tell the
strength of each pool.
The most powerful form of the spell involve the mage studying the artifact
for 1 hour per pool, plus an extra hour per ability. If this is done then
the mage can tell precisely what the item is used for.
So a simple wand of magic detection would take 4 hours to deduce its
purpose (and cost 49 points to cast).
All the above do not rely upon each other and the caster may decide
to cast the more powerful form of the spell at the beginning of study. |
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