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Mages, Magic Overview, Magic Pools, Spell ExamplesMagic Smithing

Magic Smithing is the art of creating magical items, I hope this section allows players and DM's to be inventive with how they use their magic. If you create a magical item using this system why not let me know using my comments page.

Thanks Guy.

Magic Smithing

The art of creating magic objects is long and difficult, the wizard must be present during the entire time it takes to physically manufacture the item chanting the spell over and over into the object. Some mages hire master craftsmen to make the object, other (such as most dwarven mages) do this themselves. The cost of doing this is the same as the spell, but this must be paid every hour of manufacture. The process usually leaves out a single word, this will then act as a command word.

In theory a magical item could be made out of anything, but if the material has some relevance to the spell being cast then the spell has more chance of working.

Each uses of the item will reduce the duration part of the spell used in the creation, so each magical artefact only has a limited number of uses. The length of each use should be stated during the manufacture of the item

Chance of success:
There is a base chance of 25% that a spell will succeed (checked every hour), but this is modified as follows:

+2% per level of the caster
-1% per 5 spell points used in the spell
+ material suitability (this is a decision made by the DM, but I recommend no more than 50%)

The roll for success is made every hour, and in secret, therefore the mage must complete the object before finding out whether he has succeeded or not.

Example: Gauntlets of Dexterity +4

The Spell: 

Duration of 4 weeks
(40320 rounds, to be spent 5 rounds at a time)

Spatial of 1 cubic yard
(Physical Enhancement will only work on a whole being)

Physical Enhancement of +4 Dexterity

TOTAL

15 points
 

4 points
 

10 points

29 points

If the gloves were made out of soft doe skin, took 4 solid hours to make, and the spell cast by a 10th level mage the chance of success would be:
 
 

25%
+20%
-  5%
+35%
 

75%

Basic cost
For the level of the caster
For the spell cost
For the non-magical, but relevant material

Total

This check would be made 4 times by the DM, and if just one check failed, the gloves would be just ordinary gloves.

Some of you may have realized that no permanent magical items can be created using this method, items such as swords are usually created by binding a magical creature into it. This is done using the phase pool and then the non-weapon proficiency of Rune Knowledge, it still requires the casting every hour, and the checks, but the failure of one of those checks or the failure of the Runic ward could have disastrous effects with the release of a potentially dangerous and angry magical creature.

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